Unity and C#6

c# unity async

On the neverending search for using c#6 features in unity I recently stumbled over a small repository.
This project allows you - with small modifications of unity - to use the Roslyn-Compiler-Platform and with it huge amounts of fancy c#5 and c#6 features in Unity.

I'm someone living on the bleeding edge and upgraded my project to Unity 5.4b10 and have to say: it just works.

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