I've searched a bit around the internet to find a solution for my automatic standby not being invoked on my notebook and haven't found a solution until now.

Unity3D has been created an audiostream which prevents Windows from automatically changing into standby.

I found myself trying to write code for navigating in hierarchy like manner in Unitys Inspector (RuleSet -> Entity -> Component -> More To Come) today. First thought I had: Just put a reference field into every single scriptable object and your done ... well no.