While developing a game for studying in Unity I realized that many things I do are helpful for others. So here is another post about mapping indices to indices in other chunks.

While developing a game as intermediate and final project for studying in Unity I find several gotchas and want to share them with you. This time:

#if UNITY_EDITOR

Everything works smooth in editor, because every script has the exact same layout .. but don't try to build and run it because that...

In a recent project I tried to combine multiple ScriptableObjects in one file but after restarting Unity every script that did not match the file name had the message "Script could not be found" in the inspector. After moving every class into a corresponding file it worked as expected. So keep that...