Ich habe mir kürzlich Gedanken über die Navigations-Möglichkeiten in meinem StackEditor gemacht und bin zu einem erwähnenswerten Ergebnis gekommen:

StackedEditor Level 1

In Unity gibt es keine Möglichkeit Inspektoren hierarchisch anzuordnen, deshalb dachte ich mir, wäre es doch mal an der Zeit zwei kleine Skripte zu entwickeln, die genau dafür verantwortlich sind.

I found myself trying to write code for navigating in hierarchy like manner in Unitys Inspector (RuleSet -> Entity -> Component -> More To Come) today. First thought I had: Just put a reference field into every single scriptable object and your done ... well no.

While developing a game as intermediate and final project for studying in Unity I find several gotchas and want to share them with you. This time:

#if UNITY_EDITOR

Everything works smooth in editor, because every script has the exact same layout .. but don't try to build and run it because that...

In a recent project I tried to combine multiple ScriptableObjects in one file but after restarting Unity every script that did not match the file name had the message "Script could not be found" in the inspector. After moving every class into a corresponding file it worked as expected. So keep that...